Space Engineers: Warfare Evolution & Decorative Pack #3

10 months ago 30

  SUMMARY:First Iteration of our New PvP Scenario: Space StandoffNew Blocks in the base game: Flat Atmospheric Thrusters, Short Wheel Suspensions, Round Armor Panels and more!Performance Improvements, Quality of Life Changes, AI & Combat Improvements (Event Controller Logic, Flee Away...

  SUMMARY:

First Iteration of our New PvP Scenario: Space StandoffNew Blocks in the base game: Flat Atmospheric Thrusters, Short Wheel Suspensions, Round Armor Panels and more!Performance Improvements, Quality of Life Changes, AI & Combat Improvements (Event Controller Logic, Flee Away From Target)New Premium Content: Cab Cockpit, Colorable Solar Panels, LCD Panels, Inset Blocks and more!10 year Anniversary of Space Engineers

Hello, Engineers!

It's an exciting moment as we introduce you to the latest evolution in the world of Space Engineers - the Warfare Evolution update. Our first update that is released simultaneously on 3 different platforms - Steam, Xbox and now also on PlayStation!


Among the highlights of this free update is the experimental PvP Scenario: Space Standoff, setting the stage for epic confrontations that will test your strategic prowess and combat skills. But that's not all - brace for sweeping Performance, AI and Combat Improvements and Quality of Life (QOL) tweaks that will enhance your overall gameplay experience.

This new PVP scenario will not only provide a new way to experience Space Engineers, but will change and evolve over time as a permanent addition to our Keen hosted, and Community run, Dedicated servers.
 
Apart of this free update we are also unveiling the Decorative Pack #3. We're thrilled to present 60+ new decorative blocks that will empower your creativity and allow you to bring unique aesthetics to your creations.


Free Content

New PvP Scenario: Space Standoff

Your team has managed to acquire an encrypted data container that could hold the key to gaining an upper hand in this endless conflict. Unfortunately, your enemy is resourceful and has acquired the same encrypted data from an unscrupulous seller. Now, the race is on! 

Join The Red team or Blue team, prepare your defenses, and make sure your data container is well defended during decryption. Launch your assault and destroy the enemies data container before they manage to decrypt its secrets!

Choose carefully between fortifying your compound, building up a jump-capable strike force, and infiltration of the enemy base. The enemy’s data container must be destroyed!

It has always been my goal in SE to merge building & fighting, creation & destruction. The cost of building & creation, is disproportionately high when compared to destruction, which is typically easy and cheap.

Naturally, I would like to seek a balance between creation & destruction.



Two steps of my plan:

1) My first step was to create a balanced PvP scenario where both teams have the option of either offense or defense. Both teams should have the same objectives and tools, like a chess match. We cannot expect a competitor to allocate much time to building (it's too time consuming).

2) The Second step will be to enable players to spawn their blueprints into the PvP scenario. This empowers competitors to “pre-game” and offsets the cost of creation. Time invested in customization and optimization of designs can be invested outside of a PVP battle, much like it is in survival. Players can then bring these optimized designs directly to the battlefield “on demand” and without slowing play.

We are currently reviewing these concepts. Enabling players to spawn their blueprints in this or future PvP scenario would be an ideal result. We see huge potential in the ability to design and build your ships in creative mode, and at your leisure. Without the stress and time constraints of combat you can refine a design and bring it to life “trial by fire” in this evolving PvP scenario.

The battle doesn't end after a single match! Following the match's end, win or lose, you can start considering ways to improve your strategy and prepare for the next match!

This arms-race should bring you back again and again as new strategies emerge and older ones are refined. We have 7 servers running the new scenario 24/7  including 3 Steam and 4 EOS. We want to guarantee a place to do battle with a team of friends or newly met allies. While we will host our own servers, we would encourage everyone in the community to run their own modded versions of the new scenario, as well as feedback on how we can change this scenario moving forward, are most welcome!


Performance Improvements
Performance updates are always in the works and this update delivers big. We are always pushing the envelope on performance in order to deliver the best possible Space Engineers experience. In this update, you will see performance improvements of as much as 60% in large worlds! Additionally, we have seen faster grid updates and better memory usage in some critical areas.

Third Person Camera Improvement for Grids
You may notice an upgrade in camera behavior while piloting spaceships and rovers. The third person camera now follows more smoothly, making your cosmic adventures even more enjoyable.

Where previously it would quickly force you to first-person when there was some obstruction between the camera and your grid, the camera view is now allowed to dolly in much closer to your grid and will only go to first person only when there really is no room. This should greatly help you maneuver in tight spaces where it could previously be difficult to see around you!

Additionally, the camera no longer switches to see the entire connected grid when you dock with something using connectors or landing gears. The camera now remains focused on the grid that you are controlling when docking, making it easier to see what's going on inside your hangar!


AI Improvements
Improved Event Controller LogicAI Defensive (Combat): Added Flee Away From Target featureGeneral AI targeting behavior improvementsDecoy behavior improvedCheck out our Grid AI Guide
Wheel Suspension Block exclusive area improvements
You can now pack blocks around the wheels more tightly - leading to compact and elegant vehicle designs! 


Assembler Categories
We've added more categories to assemblers and ordered the items in the assembler by "tier". (E.g: Pistols are at the top, the rocket launcher at the bottom.)
New categories:
IngotsEquipmentWeaponsAmmo

QoL (Quality of Life) Improvements
Improved Sensor detection of VoxelsImproved Tooltips/UX on Spawn MenuNew Content NotificationsImproved Projectile Ricochets - Projectiles will now bounce more reliably off of shallow angles. Values for different ammos can be adjusted by modders.

Round Armor Panels
Light Armor Panel Round - S + L gridLight Armor Panel Round Corner - S + L gridHeavy Armor Panel Round - S + L gridHeavy Armor Panel Round Corner - S + L grid
A set of round armor panels - in both light and heavy variants.


Short Wheel Suspensions
Short Wheel Suspension 1x1 Right/Left - S + L gridShort Wheel Suspension 2x2 Right/Left - S + L gridShort Wheel Suspension 3x3 Right/Left - S + L gridShort Wheel Suspension 5x5 Right/Left - S + L grid
The suspensions you know and love, in a smaller package! These suspensions are 1 block narrower/shorter than the existing ones. So where a regular 3x3 wheel suspension is 2 blocks wide, these ones are just 1 block wide!


Flat Atmospheric Thrusters
Flat Atmospheric Thruster - S + L gridLarge Flat Atmospheric Thruster - S + L gridFlat Atmospheric Thruster D Shape - S + L gridLarge Flat Atmospheric Thruster D Shape - S + L grid
Flat atmospheric thruster variants.


Button & Control Panel
Control Panel Pedestal - S + L gridButton Panel Pedestal - S + L grid
Single button and control panel pedestals for base game.


AI Warning Signs
Warning Sign Arrow - S + L gridWarning Sign Grid AI - S + L gridWarning Sign AI Powered - S + L gridWarning Sign Memetic Badger 1- S + L gridWarning Sign Memetic Badger 2 - S + L gridWarning Sign GoodAI - S + L grid
AI is here - so there has to be a set of warning signs… 


Free DLC Content Additions

Adding new wheels means updating old ones. If you have our Wasteland DLC it's about to get a free upgrade! We are adding new wheeled content to the Wasteland Pack for both existing and future owners.

Short Offroad Wheel Suspension 
(added to the Wasteland Pack)
Offroad Short Wheel Suspension 1x1 Right/Left - S + L gridOffroad Short Wheel Suspension 2x2 Right/Left - S + L gridOffroad Short Wheel Suspension 3x3 Right/Left - S + L gridOffroad Short Wheel Suspension 5x5 Right/Left - S + L grid
A Wasteland offroad version of the short wheel suspension.


Decorative Pack #3

Similar to our previous major releases, we hope you will take this opportunity to support the continued development of Space Engineers. This DLC pack consists of cosmetic items that enrich your game visually. None of the features in this package provide any advantage to players who purchase this DLC. 


The price of the Decorative Pack #3 is $4.99 USD or your regional equivalent. Show your continued support for Space Engineers and check out the Decorative Pack #3.

This package includes:

Warworn Armor Skin
Make your ship into a weathered veteran - burned, bruised, but not beaten! 


Cab Cockpit - S grid
A small grid boxy cockpit - ideal for that working truck cab look.


Twin-blade Wind Turbine - L grid
Elegant twin-blade variant of wind turbines. 


Colorable Solar Panels
Colorable Solar Panel - S + L gridColorable Solar Panel Slope Left - S + L gridColorable Solar Panel Slope Right - S + L grid
Solar panels with different shapes and possibility to change the color. 


Holo LCD - S + L grid
Futuristic hologram variant of LCD screen.


Inset LCD panel - S + L grid
Inset variant of LCD screen.


Sloped LCD panel - S + L grid
Sloped variant of LCD screen.


Curved LCD panel - S + L grid
Curved variant of LCD screen.


Round Beacon - S + L grid
Round variant for the Beacon block. 


Inset Couch - L grid
An inset couch for decorating interiors. Can be used as a seat.


Inset Bed - L grid
An inset bed for decorating interiors. Can preserve the players' inventory and toolbar while they're offline and keeps them alive as long as there is oxygen available in the environment.


Inset Button Panel - L grid
Inset block variant for maintaining access to your systems.


Entertainment Corner - L grid
Chill out in style and comfort - Entertainment Corner is a decorative block with many uses. 


Inset Bookshelf - L grid
Decorative block for all the space bookworms. 


Inset Aquarium - L grid
Aquarium? In space? Yes, that’s right! Just sit down and enjoy the calm view. 


Inset Kitchen - L grid
Decorative block with the kitchen theme. 


Inset Cryo Room - L grid
Flush and air tight cryo room. Sweet dreams! 


Corner Medical Room - L grid
Medical room block variant.


Half Bed, Half Bed Open - L grid
A half block sized bed - comfortable, inviting but practical.


Scaffold Set
Scaffold Block - S + L gridScaffold Block Slope - S + L gridScaffold Block Corner - S + L gridHalf Scaffold Block - S + L gridWalkable Scaffold Block - L gridWalkable Scaffold Block Corner - L gridWalkable Scaffold Block Corner Inv. - L gridWalkable Half Scaffold Block - L gridScaffold Block Ladder - L grid
Scaffold Blocks can provide lightweight structural support to ships and stations.


Crates & Barrels
Barrel - S + L gridThree Barrels - L gridStacked Barrels - L gridCargo Crate - L grid
Crates left scattered around, indicating hard working engineers have been in the area.


Explosive Barrel - S + L grid
A barrel which has been converted into an improvised explosive. Boom! 


What's Next 

Celebrating 10 years of Space Engineers!

As the 10 year anniversary of Space Engineers approaches, we want to celebrate with our community of dedicated players and fans. The anniversary event will feature special in-game content, as well as real-world celebrations and events.

Whether you’re a long-time fan of Space Engineers or a newcomer to the game, the 10 year anniversary is sure to be an exciting time for everyone involved.

YOU are invited!
Join us in Prague: oranzerie.czSeptember 4th - 10thMain event Saturday the 9thMore details: https://www.spaceengineersgame.com/space-engineers-10-years-anniversary/

Be sure to stay tuned for more information and updates as the anniversary approaches!


Frequently Asked Questions

Q: Can we expect more mechanics and QOL changes, not just cosmetics?
A: Yes. We hear you and we have big changes, updates, and additions planned for 2024 and beyond.

Q: How do I provide feedback?
A: Please contact us with your bugs, and feedback here: https://support.keenswh.com

Q: Can we expect some special promotions in the future?
A: We are always looking at new ways to bring Space Engineers to a wider audience. Special promotions are good opportunities for this. We have a number of exciting promotions planned for the future, which include both game and DLC content!


Hiring

If you’re interested in working on awesome games like Space Engineers or our in-house game engine VRAGE3, and love solving unique challenges, we’d love to hear from you! Check out the open positions at Keen Software House and don’t forget to send us your English CV/resume and cover letter. 

Remote collaboration is possible!

Our team is global.

Finding the best candidates to join Keen Software House means exploring every possible solution, including remote work. While we strive to provide team members with the best possible work-life balance here in Prague at our incredible Oranzerie offices, we understand that it is not always possible to transition, therefore we are very remote-friendly. Here’s a map of where our teammates live.


Follow our social media to get the latest news!

Space Engineers TwitterSpace Engineers FacebookKeen Software House DiscordSpace Engineers on Reddit


If you want to let me know your feedback, please get in touch via my personal email address marek.rosa@keenswh.com, or use our Keen Software House support site. I welcome all of the feedback we receive and we will use it to learn and provide better services to our players.


Thank you for reading this blog!

 

Best,
Marek Rosa
CEO, Creative Director, Founder at Keen Software House
CEO, CTO, Founder at GoodAI

 

For more news:
Space Engineers: www.SpaceEngineersGame.com
Keen Software House: www.keenswh.com
VRAGE Engine: www.keenswh.com/vrage/
GoodAI: www.GoodAI.com

 

Personal bio:

Marek Rosa is the founder and CEO of GoodAI, a general artificial intelligence R&D company, and Keen Software House, an independent game development studio, started in 2010, and best known for its best-seller Space Engineers (5 million copies sold). Space Engineers has the 4th largest Workshop on Steam with over 500K mods, ships, stations, worlds, and more!

Marek has been interested in game development and artificial intelligence since childhood. He started his career as a programmer and later transitioned to a leadership role. After the success of Keen Software House titles, Marek was able to fund GoodAI in 2014 with a $10 Million personal investment.

Both companies now have over 100 engineers, researchers, artists, and game developers.

Marek's primary focus includes Space Engineers, the VRAGE3 engine, the AI Game, and LLM agents that learn continually.

GoodAI's mission is to develop AGI - as fast as possible - to help humanity and understand the universe. One of the commercial stepping stones is the "AI game," which features LLM-driven NPCs grounded in the game world with developing personalities and long-term memory. GoodAI also works on autonomous agents that can self-improve and solve any task that a human can.


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