Nemesis the Warlock (Martech, 1987)

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Designed and written by Creative Reality.Game concept by David Dew, Jason Austin and Michael J. Archer.Amstrad CPC version:Programming by Neil Dodwell and Jason AustinGraphics by David DewSounds by Rob HubbardCommodore 64 version:Programming by Michael J. ArcherGraphics by David DewSounds by Rob HubbardSinclair ZX Spectrum version:Programming by Jason Austin and Michael ArcherGraphics by David DewSounds by Rob HubbardAll versions published by Martech in 1987.--- INTRODUCTION & GAME STATUS As a reasonably quick one to fill the gap between August and the upcoming Ocean October, I decided to take a look at a game, that I knew from previous experience, would not be too complex to write about. My first memory of Martech's Nemesis the Warlock was reading about it from a Finnish games yearbook in the late 1980's, where the reviewer mentioned the game's ultra-violent approach, which instantly piqued my interest, being a horror fan from an early age. It wasn't a particularly praising review, but the concept of games being ultra-violent was a new idea to me then, and I did wonder, how would this style be approached in a computer game. So, having only ever played the C64 version, I wanted to finally see, how the two other versions compared to it. Read more »


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